gzdoom (4.7.1-1~xtradeb1) focal; urgency=medium

  * New upstream release.
  * Mainly a bugfix release addressing the following issues:
   - Fixed: SBar_DrawTextureRotated was missing the angle parameter
   - Compat patch for misplaced items in Hexen MAP08.
   - fixed some imprecisions in font luminosity calculation. This was still
     going through the palette which could result in off-by-one errors.
   - fixed palette initialization for single lump fonts (FON2 and BMF)
   - push sprite shadows a little back for distance sorting
   - avoid multiple Dehacked mappings to the same function to fix MBF21 lookup
     issues.
   - disallow changing the line spacing for option menus.
   - be a bit more aggressive with the GC when not running the game loop.
   - fixed memory leak in DShape2DBufferInfo.
   - allow "INDEXFON" as an alias for "INDEXFONT".
   - fixed A_Punch having a short attack range (take 2).
   - GLES: Fix texture MapBuffer and AllocateBuffer create client side memory.
   - Fix "out of memory" errors when the vulkan backend is asked to create zero
     byte sized buffers
   - resolved a VM abort upon morphing while the tome of power is active
   - fixed particle processing in the main thinker loop. This may not be guarded
     by the dynamic light flags, only the light ticking may.
   - fixed handling of states with the 'light' keyword.
   - Fixed broken V_BreakLines.
   - treat "materials" as a known folder name for eliminating root folders in
     Zips.
  * New Features:
   - widescreen assets for all officially supported games. This version adds
     Hacx, Harmony and Chex Quest.
   - Allow WorldUnloaded events to know the next map name (if any).
   - Allow map markers to scale relative to automap zoom.
   - Add cvars to control automap line alpha and thickness
   - PreTravelled virtual for player and inventory.
   - Allow customization of pause screen.
   - ReadThisMenu / MenuDelegate overriding.

 -- Jhonny Oliveira <jhonny.oliveira@gmail.com>  Thu, 21 Oct 2021 15:57:01 +0000

gzdoom (4.7.0-1~xtradeb1) focal; urgency=medium

  * New upstream release.
  * Highlights:
   - Widescreen graphics for Strife
   - new GLES backend for better performance on OpenGL 3.3 and early 4.x
     hardware.
   - MBF21 support (still in beta and not fully tested yet, bug reports are
     welcome)
   - DEHEXTRA working properly now
   - various enhancements and fixes for ZScript.
  * Details
   - fixed vertex generation when splitting walls by planes on old hardware.
   - menu system update from Raze for better control of animated menus.
   - GLES fixed: The weapon sprite must be rendered with the fullscreen colormap
     on.
   - use explicit virtual screen sizes for the scripted intermission backgrounds
     to better cope with background replacements.
   - fix compatibility handler for KDiZD's Z1M3.
   - fixed: "Dialogue" in MAPINFO must clear all "AddDialogues" that came
     before.
   - fixed melee attack disance being off after adding MBF21 support.
   - fixed: Decal things did not spawn their lower decals.
   - fixed texture clamping for elements that are partially behind a slope.
   - fixed bad parameter order in MinoraurSlam.
   - Consider 'Program Files' a read only location without actually checking.
   - fixed: 3D floor model sectors were not added to the sector lists for
     precise rendering.
   - removed the redundant gl_render_precise CVAR.
   - fixed: colors from brightmaps and glowmaps need to be desaturated.
   - fixed: shaders with NO_LAYERS defined may not apply brightmap and glowmap.
   - Vulkan: Limit texture upload transfer buffers to roughly 64 MB
   - marked several invisible controller things to not show on the automap with
     the scanner powerup.
   - treat 'vid_adapter 0' as what Windows considers the primary monitor.
   - fixed: Brightmap application for horizons was undefined..
   - replaces "BS" and "ED" on the on-screen keyboards with the symbols normally
     found on the keyboard for these actions.
   - enable cvar blacklisting for defcvars for certain platform variables
   - demote unknown/invalid defcvars to warnings
   - split defcvars parser into its own file
   - fix options search when menus are defined recursively
   - exported STAYONLIFT flag.
   - added a modified version of MBF's stay-on-lift feature.
   - fixed crash on getting location description without a level
   - block user overrides for the logic module of core fragment shaders.
   - added missing MBF21 Dehacked keys "blood color" and "dropped item".
   - implemented MBF's monsters_avoid_hazards feature.
   - added a map flag to disable MF6_JUMPDOWN.
   - added a per-level AVOIDMELEE flag.
   - allow passing a remap table to BestColor.
   - hud models: add nullptr check for psprites without caller.
   - removed the unused palette parameter from the V_GetColor family of
     functions.
   - Add FOV slider to the display options menu
   - added a null check to CheckWeaponChange.
   - replaced the alt HUD's index font with a sheet based variant.
   - changed FString API to use ptrdiff_t instead of long for signed size
     arguments.
   - Fixed IsHUDModelForPlayerAvailable limitation.
   - Look up HUD models by referencing the psprite's caller, rather than
     player's ReadyWeapon.
   - Allow Strife hands psprite to be a model.
   - fixed: crushing stairs must use HexenCrush mode.
   - extended 2D buffer lifetime to the end of the frame
   - use RefCountedPtr to manage 2D shape buffer infos
   - added RefCountedBase without virtual destructor
   - made RefCountedPtr follow rule of five
   - make RenderCommands able to use Shape2D vertex buffers past the Shape2D's
     lifetime without crashing
   - fixed line color handling in V_BreakLines.
   - run the dynamic light recreation loop before calling the light ticker.
   - fixed: instead of checking gl_lights, better check Level->HasDynamicLights.
   - do not run the dynamic light ticker when lights are switched off.
   - ensure that shadowmap indices only get set when shadowmaps are enabled.
   - fixed file system's zip loader to not strip away a 'filter/' prefix.
   - do not perform shadowmap updates when dynamic lights are disabled.
   - moved the CheckForRestart call one level up so that it is within the
     Windows code and does not need #ifdefs.
   - delay the restart action from the error pane until after everything has
     been shut down.
   - use proper XMove for sheet fonts.
   - use original menu spacing for skill and episode menus if all elements are
     patches.
   - fixed: the software scene drawer must be deleted before calling ST_Endoom.
   - reorder evaluation for 'if' statements to handle the condition first.
     Otherwise this won't emit errors if a bad condition is used with an empty
     conditional part.
   - fixed exploding barrel animation duration.
   - fixed two vr_* CVARs not getting archived.
   - dim depleted inventory items in all games, not just Strife.
   - fixed: palette index 0 (transparent) was left uninitialized for BMF fonts.
   - fixed: P_RoughMonsterSearch did not pass the fov parameter to its worker
     functions.
   - fixed BlockThingsIterator to not reset its list of processed actors when
     traversing portals.
   - fixed patch version in compatibility implementation of macOS detection
   - destroy stale thinkers after change level failure
   - fixed crash after change level failure
   - SDL2: Properly print white bold text to the screen
   - merged gzdoom-gles2 backend
   - use proper music check in 'idmus' CCMD.
   - voc loader fix.
   - better prefix detection in Zip loader.
   - SDL Vulkan init.
   - disabling of shadowmap management when the feature is off.
   - Extend the changemap command to allow warping to next or nextsecret.
   - fixed crash after fatal error in SDL backend
   - fixed premature destruction of status bar
   - fixed EBlastFlags enum definition
   - Add 'BF_ONLYVISIBLETHINGS' Flag to A_Blast
   - Fixed typo in Heretic light definition.
   - Fix wrong thiswad check for materials too.
   - fix /0 error caused by having a completely black font character. this error
     was triggered by Return of the Triad.
   - MBF21 beta implementation
   - corrected the NUL checks in S_FindSkinnedSound.
   - moved Doom specific font init code out of the backend.
   - Fixed crash calling ChangeSky() with an invalid texture.
   - added APROP_Soundclass
   - added fallback to the parenthesis glyphs for the braces.
   - font system overhaul.
   - Add some new optional parameters to A_SprayDecal.

 -- Jhonny Oliveira <jhonny.oliveira@gmail.com>  Fri, 24 Sep 2021 17:55:40 +0000

gzdoom (4.6.1-1~xtradeb1) focal; urgency=medium

  * New upstream release.
   * Fixed bug with BishopPuff moving in wrong direction
   * a couple important widepix fixes
   * fix for "Return to Phobos (return01.wad) has an ancient bug in map E1M2
    where the switch to raise the exit bridge doesn't work in versions of Doom
    past patch 1.2."
   * add missing break statement in level_compatibility.zs
   * fix DaggerAlert using FindState incorrectly.
   * Fixed wrong parameter type passed into TryMove here
   * fixed: Actors did not set the position when spawning a dynamic light.
   * Add 'AddDialogues' in MAPINFO to additively add Strife NPC dialogs without
     overwriting each other.
   * let dynamic lights call UpdateLocation instead of just setting their
     position right after being spawned. This ensures that the position is   
     correct and that everything gets set up properly.
   * fixed parsing of MAPxx par times in BEX lumps
   * Make sprite shadows ignore float bob
   * fixed explosive damage radius for clericflame.
   * fixed permission validation in OptionMenuItemCommand.DoCommand. This was
     missing the InMenu check like the other critical menu functions.
   * added detection of macOS 12 Monterey
   * prevent redundant string copying in Strife conversation parser
   * Fixed impassable exit line in 007ltsd.wad E4M7
   * fixed initialization of model frames
   * fix missing border flat on heretic shareware
   * fixed parsing of 2D vectors in OBJ model loader
   * added TVector2<> constructor from float*
   * fixed bad type in FxFontCast.
   * fixed potential crash when sound sequence is destroyed. Level can be unset
     if sound sequence destruction happens after saved game loading failure
   * report correct macOS version with older SDKs
   * Add Windows 11 detection
   * added an OnDestroy method to Shape2D so that its users can explicitly free
     the data it holds. In this case it is very important to care about
     management, because this class will hold GPU-side buffers!
   * prevent appearance of dangling pointers in corpse queue
   * fixed format specifier compilation warnings
   * fixed: splashes need the MOVEWITHSECTOR flag.
   * better sprite shadow control
   * exclude sprites which are not either opaque or use regular blended
     translucency from casting shadows.
   * exclude wall and flat sprites from casting shadows.
   * In both of these cases the shadow math is unable to produce anything useful
     that doesn't look off.
   * fixed: shadow alpha for translucent objects was not correct in the hardware
     renderer.
   * tweaked shadow code a bit.
   * let CASTSPRITESHADOW act as an override for render style checks. If this is
     set we can assume that a shadow is desired regardless of style.
   * reordered code to do the more costly checks only when needed.
   * fixed brightmap definitions for the SpiderMastermind.
   * add player setup to simple options menu
   * do not precache unreferenced textures
   * added map option to disable shadowmaps. (Prompted by 'Hurt' which has
     > 4000 lights and runs into both performance issues and unpredictable light
     selection for the limited amount of shadowmap slots.)
   * language update
   * GLES Fixes
    * Fix light binding when using pipeline buffer on OpenGL
    * Stop colormap being applied to 2D drawing

 -- Jhonny Oliveira <jhonny.oliveira@gmail.com>  Wed, 28 Jul 2021 15:12:45 +0000

gzdoom (4.6.0-1~xtradeb1) focal; urgency=medium

  * New upstream release
   - Account for portals when spawning missiles in
     A_FireBullets/A_CustomBulletAttack
   - fixed return type of Actor.GetCVarString()
   - update widescreen submodule
   - strip trailing spaces off the lines for intermission texts.
   - gave the Raven invulnerability items the BIGPOWERUP flag to ensure proper
     respawning behavior.
   - change switch checking back to vanilla order.
   - use stb-image to handle PNGs with 16 bit color channels.
   - do not use M_EPI1 and M_EPI2 in any Doom 2 context.
   - fixed: explicit float to int casts should not emit truncation warnings.
   - tweaked Hexen's weapon pieces so they do not floatbob into the floor with
     the hardware renderer.
   - moved the handling of ending PowerWeaponLevel2 into PlayerPawn.Tick and
     restored the immediate weapon switch.
   - never run the shader timer on the 0th frame. fixes this bug:
     https://forum.zdoom.org/viewtopic.php?f=2&t=62693
   - backend update from Raze.
   - fixed time positioning on stat screen.
   - pick the proper dot for cutting off the extension in ExtractFileBase.
   - added proper string labels for Doom 2 episodes.
   - let the CSV parser for the string table handle hex escapes.
   - added a few missing statusbar constants-
   - don't display keys on the HUD in deathmatch.
   - fixed A_CheckTerrain's check for instant death sectors. This was still
     checking the sector special even though this had been reactored 5 years
     ago.
   - fixed: The PrisonPass's TryPickup method did not properly report successful
     pickup.
   - make the title music only play once, unless a real demo is successfully
     played.
   - SDL: Report Vulkan initialization errors
   - give the first 16 DEHEXTRA states proper content.
   - make `DI_ALPHAMAPPED` change the style to `STYLE_Shaded` in the status bar
     drawer
   - missing key scan code constants added.
   - Screen.ClearScreen and Screen.SetScreenFade script exports.
   - PushV function for int and string arrays.
   - change `vid_allowtrueultrawide` - -1 allows for any arbitrary ratio for hud
     aspects, 0 changed to old behavior (max 16:9), 1 changed to old behavior
     except at 21:9, 1 is now the default.
   - `vid_allowtrueultrawide` is now placed in game-specific config, instead of
     global.
   - Don't print the weapon tag if the game is paused
   - Allow settable render styles for status bar drawing functions DrawTexture,
     DrawImage and DrawString
   - Made OptionMenuSliderBase::IsGrayed virtual
   - Default Heretic's, Hexen's and Strife's default screen wipe styles to match
     their original counterparts.
   - Add sprite shadows for the hardware renderer
   - Add sprite shadows for the software renderer
   - Expose level_info_t to scripting + helper functions.
   - Allow ACS SpawnDecal zoffset and distance args to be fixed point
   - Add Polyobj_StopSound special
   - handle empty command names when getting key binds
   - Don't warn about UDMF comments or user fields
   - allow AddPoly for 2D drawer without index buffer, treating the data as a
     list of triangles.
   - filter out macOS resource fork data when loading Zips.
   - added a A_SetFriendly function
   - remove Vulkan button on startup if Vulkan compilation is disabled
   - Fix crash with fog and software light modes.
   - Removed depthClamp requirement (note: portals will not render correctly on
     such devices)
   - set libADL and libOPN bank settings (only) to game specific
   - A software implementation for gamma, brightness, contrast and saturation
     effects on SoftPoly. Based on original code by @dpjudas, thanks for the
     code.
   - Bug fix in invulnerability in Doom Software Render Mode and True Color SW
     Render in SoftPoly.
   - Don't let the game start if the saved game passed to -loadgame is invalid.
   - improved multithreaded rendering for the software renderer.
   - Make i_timescale cvar virtual. Changing i_timescale in a netgame would
     cause its callback to recurse
   - into itself infinitely. CVAR_VIRTUAL prevents this.
   - Fixed crash with voodoo dolls in MP after players quit the game.
   - account for KEEPDEPLETED flag when destroying items with InterHubAmount of
     0 upon leaving a level
   - Fix camera texture aspect ratio in hardware renderer
   - Add missing tag for Strife's KneelingGuy.
   - New letter И for Strife
   - Add GetCharacterName() to retrieve an NPC's name as defined in its dialogue
     script, if it exists. Otherwise it will just return the same output as
     GetTag().
   - Add tag properties to Strife's enemies.
   - removed config updates for pre-GZDoom versions of ZDoom.
   - adapt mod_dumb_mastervolume to the increased default volume in ZMusic.
   - do not sort level names in the statistics output when saving. Instead do
     this when creating the data to avoid trashing manual edits. The old sorter
     resorted all data loaded from the old file as well.
   - print a message if saving the statistics file fails.
   - implemented replay gain calculation and management. This is done entirely
     on the streamed sound data, unlike the old relative volume which uses the
     backend's volume setting.
   - Show subtitles for the Entity's greeting lines in Strife.
   - Fix crash with wind effect on special water sectors.
   - Add SetSubtitleNumber(int num, str sound) ACS function. Works exactly like
     its ZScript counterpart. The activator of the script must be a player.
   - bumped CMake version to 3.1.0 in all projects to reduce warning spam in
     recent versions.
   - escape double quotes in Cocoa IWAD picker's extra arguments
   - Fix random crash when travelling between hub maps in multiplayer.
   - ported Eternity's Line_QuickPortal
   - fixed memory leak in UDMF loader.
   - DrawRotated function for status bar.
   - Fix portals not working in softpoly (#1323)
   - Add a null check in PlayerPawn::CheckFOV
   - added m_swapbuttons CVAR for the Windows RawInput and DirectInput backends.
     The problem I discovered is that these backends do not respect the GUI-side
     system setting for swapping the buttons, so this needs to be done
     in-application so that swapped buttons can behave the same in the menu and
     the game.
   - Don't make the switch that reveals the computer core in Strife MAP15 to be
     repeatable.
   - fix: MBF's A_Spawn DEH codepointer should use misc2 as spawnheight, not
     distance
   - adjust defaults for DEHEXTRA states to match other ports:
   - Properly abort the program if the SDL window can't be created at all
     (#1296)
   - Dynamic number of models per frame instead of a hard limit of four. (#1298)
   - Made Strife NPC's dialog voice audible for all players.
   - Fix player not being able to talk to a Strife NPC during netplay, if
     another player talked to that NPC first. (#1312)
   - restored sound-related developer messages
   - SoftPoly: Fixed the md3 models, you can now correctly display the frame of
     the model, in addition, interpolation is added to the model.
   - Add missing ZScript constants for the Strife targeter PSprite layers
   - SoftPoly: Fixed the screen turning white with invulnerability sphere in
     Doom and in Heretic avoiding color errors in some pixels when activating
     the "ring of invincibility". (#1307)
   - Added a new intrinsic for class pointers to check if the class is abstract
     (#1308)
   - remove doom2 from the wadsmoosh filter in iwadinfo
   - Fixed sprites were not affected by dynamic lights on SoftPoly.
   - fixed missing 'player left the game' message
   - Softpoiy: Fix black wall sprites
   - Softpoiy: Fix line portal clipping bug
   - add `-noautoexec` command line parameter to disable the execution of
     autoexec.cfg files
   - add Pi and some other constants to ZScript (#1304)
   - Fix Additive Shaded renderstyle for UDMF things bugged
   - backend update from Raze.
   - another wallsprite crash fix:
     https://forum.zdoom.org/viewtopic.php?f=56&t=71450
   - Add support for zero size buffers as the hwrenderer uses that!
   - Fix crash when trying to open unreadable IWAD files
   - Fix crash when following symlinks to nonexistent IWAD files
   - fixed incorrect extension of overridden function prototype. Prototype of
     overridden function with optional argument(s) missing could extend
     unrelated prototype of previously defined function when their arguments and
     return value(s) match
   - Fix dancing sprites regression
   - fixed uninitialized global rolloff in sound engine. Depending on SNDINFO
     definitions, type of global rolloff could left uninitialized, and linear
     rolloff might be treated as logarithmic
   - fixed: FTextureManager::ReplaceTexture did not calculate the upscale flags.
   - add "hidepartimes" MAPINFO/GameInfo property
   - Hitscan attacks can now hit SPECTRAL actors if the hitscan puff has
     SPECTRAL flag set
   - Add progress bar for SDL backend
   - Fixed "Messages ON" not being printed.
   - added initialization of linked sectors. Resizing of linked sectors arrays
     during serialization could lead to processing of pointers to junk data
   - Fixed nodes were not rebuilt after loading broken extended nodes.
   - vid_aspect is now set to change to 21:9's ACTUAL aspect - 64:27
   - screen elements now scale to 64:27 properly. to restore classic behavior,
     set cvar `vid_allowtrueultrawide` to false
   - Fix ScriptCall missing default arguments
   - Add alternate "Full" mode for PowerIronFeet that prevents leaky damage.
   - Fix ALWAYSFAST actor flag.
   - Side By Side Letterbox Display mode (#1255)
   - add sv_instantreaction dmflag
   - Fixed: Monster reaction time was always zero with fast monsters and not
     just on nightmare.
   - fixed incorrect sound definition for DSMANATK in Dehacked.
   - Fix the "Max" constant being incorrect for unsigned int types.
   - add new detection hashes for newer versions of nerve.wad
   - update $musicalias to allow iwad remapping when used from game_support.pk3
   - add music aliases for the unity version of Doom/Doom2 for digitized game
     soundtrack
   - Modify Shape2D so that it manages its own vertex buffer rather than using
     the draw list (#1249)
   - add support for DEHEXTRA's extended sound range (#1258)
   - Fix IfItem amount not being checked (#1262)
   - Fix MAPINFO definitions for "enableskyboxao"
   - Always allow skyboxes by default
   - Add option to disable skyboxes through mapinfo
   - Disable AO for skybox portals (can be forced back with MAPINFO flag).
   - Add autodetection for GOG's releases of Heretic and Hexen. (#1259)
   - Fix model normals being distorted by MODELDEF scaling.
   - added check for M_IsAnimated to TryRunTics.
   - added the option to look for music by using a truncated 8-character variant
     of the given name.
   - fixed: strbin did not check for a terminating 0-character right after an
     escaping backslash.
   - allow targeting ARM64 on Windows
   - fix keyboard repeat events not being sent to menus if
     TranslateKeyboardEvents is true
   - Fixed: RandomSpawner spawning another RandomSpawner spawning a missile
     could result in the second RandomSpawner being erroneously destroyed.
   - Simplify manual sound rolloff handling
   - change all optional game support archive loaders to scan the program folder
   - allow drawing text using fonts with an external translation
   - fixed: IceGuyFX2 set its owner too late.
   - implement slider background color change
     https://forum.zdoom.org/viewtopic.php?f=15&t=70616
   - Fixed: If AbsorbDamage resulted in an item having been destroyed, the
     following items in the inventory chain were not processed.
   - Fixed weapon bob jittering.
   - fix missing SKILLP property in zscript code
   - do not keep impact decal that fails to stick to a wall
   - fixed inverted menu setting for 'Disable menu clean scaling'
   - fixed crash when drawing status bar on automap
   - fixed issue with parsing useowncoloradd UDMF flags

 -- Jhonny Oliveira <jhonny.oliveira@gmail.com>  Sun, 23 May 2021 13:46:06 +0000

gzdoom (4.5.0-1~xtradeb6) focal; urgency=medium

  * Update libzmusic dependency

 -- Jhonny Oliveira <jhonny.oliveira@gmail.com>  Mon, 15 Mar 2021 11:42:31 +0000

gzdoom (4.5.0-1~xtradeb5) focal; urgency=medium

  * Remove libfluidsynth1 depends

 -- Jhonny Oliveira <jhonny.oliveira@gmail.com>  Tue, 15 Dec 2020 19:48:30 +0000

gzdoom (4.5.0-1~xtradeb4) focal; urgency=medium

  * Several includes:
    - fluid-soundfont-gs fluid-soundfont-gm to remove startup warning 
    - libfluidsynth1 to avoid GZDoom crash if the previous are present.
    GZDoom requires fluidsynth1 ABI support.

 -- Jhonny Oliveira <jhonny.oliveira@gmail.com>  Mon, 14 Dec 2020 20:10:53 +0000

gzdoom (4.5.0-1~xtradeb3) focal; urgency=medium

  * Remove unneeded patch

 -- Jhonny Oliveira <jhonny.oliveira@gmail.com>  Tue, 08 Dec 2020 21:26:17 +0000

gzdoom (4.5.0-1~xtradeb2) focal; urgency=medium

  * Update desktop icon

 -- Jhonny Oliveira <jhonny.oliveira@gmail.com>  Tue, 08 Dec 2020 07:40:49 +0000

gzdoom (4.5.0-1~xtradeb1) focal; urgency=medium

  * New upstream release.

 -- Jhonny Oliveira <jhonny.oliveira@gmail.com>  Sat, 05 Dec 2020 23:29:11 +0000

gzdoom (3.1.0-1~getdeb1) xenial; urgency=medium

  * New upstream version

 -- Christoph Korn <christoph.korn@getdeb.net>  Wed, 31 May 2017 20:23:21 +0200

gzdoom (3.0.1-1~getdeb1) xenial; urgency=medium

  * New upstream version

 -- Christoph Korn <christoph.korn@getdeb.net>  Sat, 06 May 2017 00:18:50 +0200

gzdoom (2.4.0-1~getdeb1) xenial; urgency=medium

  * New upstream version

 -- Christoph Korn <christoph.korn@getdeb.net>  Mon, 20 Mar 2017 18:00:11 +0100

gzdoom (2.3.2-1~getdeb2~xenial) xenial; urgency=medium

  * New upstream version

 -- Christoph Korn <christoph.korn@getdeb.net>  Wed, 11 Jan 2017 18:07:14 +0100

gzdoom (2.3.1-1~getdeb1) yakkety; urgency=medium

  * New upstream version

 -- Christoph Korn <christoph.korn@getdeb.net>  Sun, 08 Jan 2017 10:21:32 +0100

gzdoom (2.3.0-1~getdeb1) yakkety; urgency=medium

  * New upstream version

 -- Christoph Korn <christoph.korn@getdeb.net>  Sun, 01 Jan 2017 14:48:39 +0100

gzdoom (2.2.0-1~getdeb1) yakkety; urgency=medium

  * New upstream version

 -- Christoph Korn <christoph.korn@getdeb.net>  Mon, 19 Sep 2016 17:57:29 +0200

gzdoom (2.1.1-1~getdeb1) xenial; urgency=medium

  * New upstream version

 -- Christoph Korn <christoph.korn@getdeb.net>  Sun, 22 May 2016 04:17:46 +0200

gzdoom (2.0.04-1~getdeb2) trusty; urgency=medium

  * Remove debian/watch file

 -- Christoph Korn <christoph.korn@getdeb.net>  Sun, 03 May 2015 23:08:33 +0200

gzdoom (2.0.04-1~getdeb1) trusty; urgency=medium

  * New upstream version

 -- Christoph Korn <christoph.korn@getdeb.net>  Sun, 21 Dec 2014 16:22:46 +0100

gzdoom (2.0.03-1~getdeb2) trusty; urgency=medium

  * Apply patch for link against libsdl.
  * Also apply fmod fixes.

 -- Christoph Korn <christoph.korn@getdeb.net>  Fri, 14 Nov 2014 21:27:39 +0100

gzdoom (2.0.03-1~getdeb1) trusty; urgency=medium

  * New upstream version

 -- Christoph Korn <christoph.korn@getdeb.net>  Tue, 16 Sep 2014 21:48:42 +0200

gzdoom (2.0.02-1~getdeb1) trusty; urgency=medium

  * New upstream version

 -- Christoph Korn <christoph.korn@getdeb.net>  Tue, 19 Aug 2014 19:54:11 +0200

gzdoom (1.8.6-1~getdeb1) trusty; urgency=medium

  * New upstream version

 -- Christoph Korn <christoph.korn@getdeb.net>  Sat, 02 Aug 2014 23:48:26 +0200

gzdoom (1.8.5+git140624-1~getdeb1) trusty; urgency=medium

  * Upload to PlayDeb

 -- Christoph Korn <christoph.korn@getdeb.net>  Tue, 24 Jun 2014 20:18:42 +0200

gzdoom (1.8.5+git20140619-1~trusty) trusty; urgency=low

  * Git snapshot
  * Update lzma code

 -- Marshall Banana <djcj@gmx.de>  Mon, 23 Jun 2014 14:49:28 +0200

gzdoom (1.8.5) trusty; urgency=low

  * Initial release

 -- Marshall Banana <djcj@gmx.de>  Sun, 22 Jun 2014 16:25:11 +0200
