Source: gzdoom
Section: games
Priority: optional
Maintainer: Jhonny Oliveira <jhonny.oliveira@gmail.com>
XSBC-Original-Maintainer: GetDeb Package Ninjas <package.ninjas@getdeb.net>
Build-Depends: debhelper-compat (= 12),
               cmake,
               libbz2-dev,
               libgtk-3-dev,
               libjpeg-dev,
               libsdl2-dev,
#               zlib1g-dev,
#               libgme-dev,
               libopenal-dev,
#               libsndfile1-dev,
#               libmpg123-dev,
               libgl1-mesa-dev,
               libzmusic-dev (>= 1.1.1)
Standards-Version: 4.5.0
Homepage: http://www.osnanet.de/c.oelckers/gzdoom/

Package: gzdoom
Architecture: any
Depends: ${misc:Depends},
         ${shlibs:Depends},
         libopenal1,
#         libfluidsynth1
Recommends: freedoom
#fluid-soundfont-gs, fluid-soundfont-gm, freedoom
Suggests: freedm
Description: OpenGL Doom engine
 This is a Doom source port based on ZDoom. It features an
 OpenGL renderer and lots of new features, among them:
   - 3D floors
   - Dynamic lights
   - Quake2/Unreal style skyboxes
   - True color texture support
   - Model support (limited at the moment)
